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After winning the party, the boss minigame features the player riding the magic book Koopa Krag was trapped in to face Kamek, by shooting ink blots from a pen at his face while avoiding Kamek's books.
Once Kamek is defeated, Koopa Krag will return to normal and thank the player by giving them a Sky Crystal. A Koopa Troopa appears as a starting playable character in Mario Party 9.
This marks the character's first time in the series as a fully playable character. Some other Koopa Troopas also appear in several minigames.
Koopa Troopas reappear in the game Mario Party: Island Tour for the Nintendo 3DS. One appears in a bubble in the minigame Spin the Bubble.
Others appear as tiles in the minigames Match Faker and Tap Dash. One also appears as a constellation in the minigame Starring Artist.
They act as non-playable characters. They can be seen in some minigames and in the Mario Board. Koopa Troopas are again minor characters in Mario Party: They appear in a few minigames, such as in Pop Quiz where they are selectable enemies in a few questions.
Koopa Troopas also appear in Mario Party: A Koopa Troopa appears as a playable character in Super Mario Party , making his second playable appearance in the series.
Red Koopa Troopas also appear as non-playable characters found in the background of some minigames. On the game's official website, Koopa Troopa was erroneously listed as Koopa Trooper.
A Koopa Troopa appears as a playable character in the game Mario Golf: In the opening movie, he is seen playing and then napping alongside Yoshi.
This may be a reference to them being default partners in Mario Power Tennis. Koopa Troopa has the best Impact and Control of any character, but he has the worst drive distance out of any character.
Koopa Troopas appear in Mario Golf: Also, Koopa is one of the names that can appear on the tournament scoreboard. Several Koopa Troopas appear in Paper Mario , both as enemies and allies.
All of the enemy Koopa Troopas in this game have red shells, a pair of sunglasses, and spiked, black arm bands and collars, like Bowser.
In this game, Koopa Troopas are shown to be quite resilient, as they have a fair defense full damage can only be dealt once they are flipped onto their backs and have the ability to withdraw into their shells and shoot themselves at their opponents.
It is also the first enemy to make the First Strike and if Mario gets hits outside battle with this enemy, the player cannot use the action command meaning Mario will have to take damage.
The "good" Koopa Troopas all live in Koopa Village , a place which is overrun by Fuzzies at one point in the game. After Mario and Goombario get rid of all the Fuzzies they become quite popular in the village the Koopa Troopas even sends a letter to Mario later in the game, thanking him and apologizing for not rewarding him.
One Koopa Troopa, Kooper , joins Mario's party to aid him in his fight against Bowser after Mario gets his shell back from the Fuzzies.
There is also a baby Koopa Troopa by the name of Jr. Troopa , who constantly stalks Mario and his allies to pick fights with them for intruding on his playground early in the game.
He also makes a very small cameo in the sequel Paper Mario: The red-shelled sunglasses-wearing style of Koopa Troopa was carried over to Paper Mario: The Thousand-Year Door as common enemies, despite Bowser not being the main antagonist of that game.
In fact Bowser himself may encounter some Koopa Troopas during the parts of the game where he can be played as, though they all run away from Bowser when he approaches them.
The "good" Koopa Troopas of Paper Mario: The Thousand-Year Door live in Petalburg. These "good" Koopa Troopas in this game are more true to the original Koopa Troopa appearance, with green shells and no shades or collars.
Mario once again receives a Koopa Troopa partner, Koops. It is also mentioned that a heroic Koopa, presumably a Koopa Troopa, was one of the original four heroes who defeated the Shadow Queen ; this Koopa's spirit is encountered at Keelhaul Key , as one of the four Black Chest Demons.
This variation is slightly stronger than the Paper Mario variety, since this one has more attack power. The Koopa Troopa is also the first enemy with defense to appear in the game.
Koopa Troopas also appear in Hooktail Castle alongside Paratroopas , and rarely in Rogueport Sewers after completing Chapter 5, though here they are only seen inside a battle when confronting a Hammer Bro , Koopatrol , or Magikoopa , again along Paratroopas.
This time, defeating Koopa Troopas is harder, although one can do it with Boomer , Cudge , or certain items. Even though they only have 1 HP, they duck inside their shells.
One can easily be defeated by another's shell. However, these "Good" Koopa Troopas still attack Mario and his party in fact, if the player revisits the earlier levels as Bowser, Koopa Troopas without glasses still attack him , as do the Koopa Troopas wearing sunglasses under Nastasia 's spell.
Their apparent neutrality coincides with the presence of Koopa Troopas wearing red shells and green shells; "Bad" Koopa Troopas no longer exclusively have red shells, as green-shelled Koopa Troopas appear as foes wearing sunglasses and spiked collars.
They appear in Flipside Pit of Trials in room 11, 14, 16, and A soccer version appears in this game. These Koopa Troopas no longer wear sunglasses as friendly ones in the game help in battle by damaging enemies, in the form of normal and Shiny Shell stickers.
Similar to the previous installations, Koopa Troopas attack by folding into shells and ramming Mario though with more attack power.
Using a Tail Sticker will defeat them. In addition to dealing more damage unlike other games, the shell toss attack occasionally inflicts the dizzy status.
Koopa Troopas can be beaten in the first strike without engaging in combat with them once the player has obtained six HP-Up Hearts. Mario encounters some new sub-species of Koopa Troopas, such as the Mural Koopa that depict ancient Koopa Troopas to walk on all fours, similar to the Koopa Troopa's early appearance in the series, and the Shiny Koopa that does more damage and has more defense.
Color Splash as enemies. When a Koopa Paratroopa is jumped on, it loses its wings and becomes a normal red Koopa Troopa. Koopa Troopas attack by getting into their shells and ramming Mario, doing 7 HP of damage.
When a Koopa Troopa is jumped on, it will go into its shell, and if it is attacked again, it will be kicked into the enemies behind it. If there is a wall behind the enemies, the Koopa Troopa will bounce back and hit Mario, even if he summoned it in using an Enemy Card.
They will be knocked onto their shells if a POW Block is used. Koopa Troopas appear in Super Smash Bros. Melee as enemies in the Mushroom Kingdom stage during adventure mode.
They may also appear during a regular match by coming out of a Party Ball , though this is uncommon. Brawl ; Donkey Kong and Diddy Kong face many of them while attempting to get Donkey Kong 's Banana Hoard back, and a Koopa is actually the creature that stole the Bananas in the first place under Bowser's order.
Bowser last uses Koopa Troopas to attack King Dedede 's castle in order to steal the trophies that he had amassed. This was the last appearance of Koopa Troopas in the game.
Koopa Troopas are not the most common enemies in this game due to Bowser not being the main antagonist ; Primids are actually the most frequently encountered enemies.
In all the games where Koopa Troopas appear, their shells can't break, but in a cutscene where the Koopa Troopas steal Donkey Kong's Banana Hoard, it is shown that Donkey Kong can break their shells with his fist.
They can attack the player by jumping at them, like how they did in Super Smash Bros. After being defeated, they will become a shell that can be thrown like an item, but the Koopa Troopa will come back out after short time, even if the shell is still in the player's hand.
Bowser had planned to do battle with Cackletta , the witch who had stolen Princess Peach's voice, with his army of Koopa Troopas and Goombas accompanied by the Mario Bros.
The Koopa Troopas of this game are last seen lying on the ground, although some are already starting to regain consciousness by the time Mario awakens.
Since no normal Koopa Troopas can be fought, beanish ones do exist as enemies. They appear as enemies and recruitable allies exclusively in Minion Quest: The Search for Bowser.
They are melee troopers, and attack by ramming into opponents in their shells. Their special skill, Rock Solid, allows them to increase their defense.
Captain Koopa Troopa appears as a usable captain. Koopa Troopas are weak against Dry Bones. Superstar Saga , Koopa Troopas are the crew of the Koopa Cruiser and look the same as their past appearance in the series.
A reporter named Kylie Koopa also makes an appearance in the game. A sub-species called the Koopeleon also appears in the game.
As opposed to the past two games, standard Koopa Troopas make an appearance here. In Blubble Lake , Bowser rescues a group of Koopa Troopas from a cage and is able to use them as a Special Attack called Koopa Corps , where he spins his shell and rebounds Koopa Troopas which go into their shells onto enemies.
Koopa Troopas are also some of the characters that are seen inhabiting Bowser's Castle. Kylie also makes a reappearance.
Paper Jam as enemies. If one is attacked during its shell attack, it will turn into a Beach Koopa and get counterattacked. Koopa Troopas also appear in the crowds throughout the game.
His default rank is In Dance Dance Revolution: Mario Mix they are messing around with Lakitu 's farm. They must be stepped on once, then stepped on again to either defeat them or send them down to destroy a step.
They also appear in Mush Mode. Koopa Troopas seem to struggle while on the screen in this game. Koopa Troopas, just called Koopas, also appear in Super Princess Peach , having the same roles from the Mario platformer games, but with the appearance of those in the Yoshi's Island games.
There are four variants: Paratroopas also appear with two Vibe variants. Only two colors are playable, both of them being green and red variants.
In Mario Superstar Baseball , the green Koopa Troopa is a balanced type player, but its pitching is slightly weak.
The Red Koopa Troopa sacrifices some speed to enhance its batting skills. However, they aren't very good with their pitching and fielding skills.
Green Koopa Troopas are Water-attribute enemies. In battle, in addition to attacking normally, they may occasionally use Green Shell to nullify Fire attribute damage for two turns.
When defeated, it may randomly drop a Water Block of itself. As Water enemies, they take extra damage from Wood attribute attacks and less from Fire damage.
One of Wendy O. Red Koopa Troopas are Fire-attribute enemies. In battle, they may occasionally use Red Shell to nullify Wood attribute damage for two turns.
When defeated, it may randomly drop a Fire Block of itself. As Fire enemies, they take extra damage from Water attribute attacks and less from Wood damage.
Yellow Koopa Troopas are Light-attribute enemies. In battle, they may occasionally use Yellow Shell to nullify Dark attribute damage for two turns.
When defeated, it may randomly drop a Light Block of itself. As Light enemies, they take extra damage from Dark attribute attacks and normal damage from any other attribute.
Koopa Troopas are playable side characters in Mario Sports Superstars. They are available in soccer and baseball, classified as balance types.
The baseball mode features green, red, blue, and yellow colors for Koopas, more than the Mario Baseball series. Soccer, however, only has green and red varieties.
Koopa Troopas appear in Skylanders: SuperChargers as part of Bowser's moveset; however, due to an agreement between Nintendo and Activision , they are featured exclusively on the Nintendo console versions of the game.
A Koopa Troopa also appears as a playable skin. Notably, this is the first time in any Mario or Mario -related media where Koopa Troopas are portrayed as both bipedal and quadrupedal, since the playable skin can walk on two legs, while the passive mob skins walk on all fours.
Koopa Troopas are tortoise-like creatures with removable shells. In general, they have basic appearances compared to other Koopa species.
They have elliptical beady eyes, large beak or bill-like noses, short limbs and large heads. In earlier games, Koopa Troopas were quadrupedal walking on four legs , had flatter noses and detailed leg joints.
Starting from Super Mario World onwards, they now stand on two legs, have more rounded noses and wear shoes with beige soles that often match the color of the shells they wear in the Super Mario Galaxy series, however, they revert back to walking on four legs and have four toes on their back legs.
The Power-ups they contain are largely the same as in previous games. Unique to this game, after collecting a power-up from an Item Box, it will be left empty if the player returns to it after losing a life.
This game introduces the Gauge Up power-up, which replenishes the Action Gauge. Power-ups like the Shield were also programmed into the game, but were never featured in the final product.
Tails can throw Item Boxes as a part of his Dummy Ring -related attacks. These items mostly include collectibles like movies, hints, music, and artwork, but also sometimes give the player an extra life.
In the night stages, many Item Capsules contain Dark Gaia Force which helps the Werehog charge his Unleashed Gauge , restore his health or contribute to the total score at the end of the stage.
When collected, the player can get weapons, power-ups, or sometimes All-Star Move. Item Boxes make a reappearance in all three episodes of Sonic the Hedgehog 4.
In these games, the Monitors from the earlier installments return, albeit with a few differences. Sonic the Hedgehog 4: Episode II , features some Monitors that hover in mid-air.
In this game, they can been opened by using Homing Attack which also works for Wisp Capsules. In versus mode, there are different Item Boxes which the player can use to throw obstacles at the other player, which include Springs , iron balls and Egg Balloons.
The game also introduces the Skateboard item for moving down slopes faster. They are given the regular Monitor design. They contain many familiar power-ups from previous games, but also includes Magnets, bombs and different set of Shields.
Item Boxes are featured in Sonic Dash , as the player runs towards it. Item Boxes can be found at normally at corners, but also behind of walls, Totem Poles or any other obstacles as well.
In Sonic Lost World , the Item Boxes are given a more basic appearance, with a more round glass capsule and large red cups on the top and bottom.
In the Wii U version of the game, Item Boxes found in-game usually appear as containers for Wisps , rarely containing other items like Super Rings, but are featured more generally in the Nintendo 3DS version where they grant Super Rings, elemental shields, Power sneakers and Invincibility, and can be found under rocks, in mid-air and inside other breakable objects and structures.
There are also a new addition in the Warp capsules. These will only appear if the player has died and returned to the same Star Post a few times in a row.
Breaking it open allows the player to skip to the next checkpoint or the end-of-level Capsule. In the Wii U version, many of the mentioned power-ups are rewarded by completing certain missions in Zones , finding random drops on the map of the Lost Hex, or being gifted by other players through Miiverse.
If the player succeeds, the Balloon reveals a golden cannon inside it which they player can use to aim the Orange Rocket elsewhere. Like in Sonic Lost World , they are also featured as Equippable Items, which can be picked up by touching them on the screen.
Super Ring Item Boxes appear as separated items, but also as Equitable Items, and they can be acquired as reward after getting a high enough score.
The "S" Monitor power-up returns as well, granting super transformation and appearing only in Debug mode as usual.
The Eggman Mark item is also present as a detrimental obstacle. In gameplay, Item Boxes will regenerate a second after they have been obtained by a player.
Every playable character has their own unique set of power-up Items they can obtain at random from Item Boxes, though all characters can obtain the Shield.
Unlike in previous games, obtaining a power-up from Item Boxes stores it in one of the three slots at the bottom of the screen. As such, the player is able to store up to three Items at a time.
These Items can then be used by touching their respective icon. Monitors appear in Sonic Forces , as part of Classic Sonic's stages, with their design resembling the ones found in earlier games, but with a more modern design.
Upon being touched, the player will receive one of the fourteen Wisp power-ups available in the game. Floating Item Box in Sonic Adventure 2.
Floating Item Boxes or simply Balloons are Item Box variants in the form of red balloons with white and blue circles containing a star on them.
They function like regular Item Boxes, except that they are always floating in the air. While Floating Item Boxes do not display the power-up they contain, they do give an aerial boost when opening one.
These switches appear as targets floating in midair. If the player tries to fly too close to it, the Target Switch will start spinning and cannot be hit.
To earn its power-up, the player has to hit the Target Switch with Thunder Shoot from a safe distance.
The most common power-ups through the series found in both Monitors and Item Boxes are the Super Ring , Shield , Invincibility , Power Sneakers , and 1-Up , although their effects might vary depending on the game they appear.
Note that an otherwise unused, but fully functional Continue monitor also appears in the 8-bit Sonic the Hedgehog 2 , but it's locked in a wall so it's impossible to get without cheat codes.
Adds an extra life to the total number of lives. In the Adventure games the picture inside shows the head of the current player character, but in Heroes and onward except Shadow the Hedgehog it simply reads "1Up" in Heroes , this is because the player controls a team of three characters.
Instead they could be collected simply by touching them. Such power-ups when first introduced were initially held inside small floating bubbles during Competition Mode, allowing faster usage of them during races.
Games like Sonic Unleashed , Colors and Generations would later pick up this concept for more classic and common power-ups, but without anything encapsulating them.
As planning to use his Retro Orbital Chaos Compressor to contain all the negative energy of the planet within six emeralds , Doctor Ovi Kintobor required a seventh gem to stabilize the process, but could not locate one himself.
To broaden his search, he set up a network of monitors across the entire planet that served as an interlinked communications system, allowing the people of Mobius to pass along any information to him that they could about the final emerald's potential whereabouts.
An empty Monitor in Sonic the Comic. Art by Mike Hadley. Monitors also appear in Fleetway 's Sonic the Comic , as sharing the same kind of background from Stay Sonic.
The another one of Kintobor's creations was an artificial duplicate of Sonic known as an Extra Life , which was stored within one of the planet's many monitors.
Unfortunately, the Extra Life was never needed and so remained trapped in its monitor for years, slowly becoming corrupted and bent on revenge, until it duped Tails into freeing it by pretending to be the real Sonic.
After besmirching Sonic's name by causing chaos in the Emerald Hill Zone , the Extra Life was sucked back into its monitor by Tails, and the box was then kicked into space by the real Sonic.
In the Archie Comics 's Sonic the Hedgehog comics and its spin-offs, monitors or item boxes hasn't been seen until one item box has been seen to being developed in Sonic Universe 38 , which has been created by Hope Kintobor and possibly G.
It was originally invented to be device to help E Omega during combat battles. However Snively teleported himself to the GUN laboratory and tries pleasing Hope being part of their family and rule the world with him and Regina.
Hope disagrees to join him after the conversation and activates the item box which has Flame Shield in it, forces the Snively to leave him and activates the alarm.
Snively leaves the place and Hope has been seen crying alone with Flame Shield still on it at the laboratory where later Omega finds him.
The Item Box from Sonic the Hedgehog Where they used it to store the Master Emerald 's shards.
In this continuity, it resembles both the designs of Sonic the Hedgehog and Sonic Colors. Sign In Don't have an account?
Contents [ show ]. Sonic the Hedgehog bit. Sonic the Hedgehog 8-bit. Main article Gallery Beta elements Glitches. Sonic the Hedgehog 2 8-bit.
Main article Gallery Glitches. Characters Sonic Tails Dr. Sonic the Hedgehog 2. Sonic the Hedgehog CD. Main article Gallery Beta elements Staff Glitches Sonic the Hedgehog Spinball.
Sonic the Hedgehog Triple Trouble. Sonic the Hedgehog Pocket Adventure. Sonic the Hedgehog Knight Electric shield , Spring shield Egg Fighter: Shield Electric shield , Spring shield Egg Fighter: Main article Gallery Staff.
Characters Sonic Super Sonic Dr. The Buzz Bombers' Revenge! Toxic Skies Which Switch is Which? Taking the Leap Together!
The Bombardier Rite of Spring Cream: Infinite Green Hill VS. Retrieved from " http: In later series different variety of Ring power-ups were added with a number with the icon to tell how many rings will be added like one, five, ten, twenty or even a hundred.
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They are common enemies in the Mario franchise , usually displayed as foot soldiers of the Koopa Troop , under the direct leadership of Bowser.
Since Super Mario 64 , however, many Koopa Troopas have appeared who do not work for Bowser or any other villain , some of whom even act as allies to Mario during his adventures, and have appeared as playable characters in various spin-off games starting with Super Mario Kart.
They are notable for the many uses of their shells in the Mario franchise. Koopa Troopas, along with Goombas , are Mario's most common foes. An enemy that first appeared in Mario Bros.
It is worth noting that the Koopa Troopas' ability to remove their shells is not true to any type of turtle, although popular culture often overlooks this fact.
In the game Mario Bros , there are enemies called Shellcreepers , which bear a huge similarity to Koopa Troopas, but cannot be jumped on.
Shellcreepers come in three different colors to indicate their speed: The Shellcreepers are replaced by Spinies in most remakes of Mario Bros.
In fact, the version of Mario Bros. In Super Mario Bros. They serve as foot-soldiers in the army Bowser uses to invade the Mushroom Kingdom.
If jumped on, a Koopa recedes into its Shell , and can then be jumped on and used as a projectile with which to attack other enemies.
If Mario gets hit by the shell it will revert him to small form or if he is already in small form he will lose a life.
If left alone for too long, however, the Koopa rights itself. The game features two different types of Koopa Troopas: A Koopa Troopa is one of seven Bowser Impostors that serve as the bosses of the castles in the first seven worlds.
The Bowser Impostor of World 2's castle is a Koopa Troopa and like the other ones, its true identity will be revealed if it's defeated by fireballs.
Koopa Troopas reappear in Super Mario Bros.: The Lost Levels working exactly the same way as in the previous game. However, they walk faster than before, making them harder enemies for Mario or Luigi to handle.
They can now be found underwater, where they cannot be stomped. Koopa Troopas do not appear in Super Mario Bros.
However, their shells do appear as items throughout the game, which can be used to hurl at enemies, like in the original Super Mario Bros.
Unlike Super Mario Bros. Koopa Troopas make a reappearance in Super Mario Bros. They are once again common foot soldiers in Bowser's army, although their reach is much wider in this game, as Koopa Troopas appear in nearly every Land Mario and Luigi visit.
In all of these games, Koopa Troopas walk on all fours except one Koopa in the game's ending sequence who appears to be praying at Statue Mario.
This game is also the first appearances of the Big Koopa Troopa , which, like other giant versions of normal enemies in this game, can only be found on Giant Land , and Dry Bones , an undead version usually found in fortresses.
Unlike the Shellcreepers, the Mario Bros. Therefore, Spinies fulfill the Shellcreepers' old role. Koopa Troopas do not appear in the first game of the series, Super Mario Land , instead being replaced by a similar species known as Bombshell Koopas , which explode after being stomped on.
Super Mario World marks many changes to Koopa Troopas. It marks the first time Koopa Troopas are seen walking on two legs in-game and wearing shoes which later became the standard look for them.
In this game, when a Koopa is jumped on, it is actually knocked out of its shell, becoming a Beach Koopa.
Shortly after getting knocked out, it will become stunned and vulnerable for a short period of time. To reclaim its shell, a Koopa has to walk back to it before Mario grabs it.
In this game, Koopa Troopas traveled with Bowser to Dinosaur Land in an attempt to take it over, though this plan is thwarted by the Mario brothers.
Also, if Yoshi eats certain color shells, then he will gain abilities: Green shells do nothing, red shells allow Yoshi to spit fire, yellow shells allow Yoshi to cause a small earthquake every time the player lands after a jump, which defeats any enemies who are on the ground nearby, and blue shells allow Yoshi to fly for a short period of time.
The different color shells also point to the behavior of the Koopa Troopas. Blue-shelled Koopa Troopas act like red-shelled Koopa Troopas, but move faster.
Additionally, when a blue-shelled Koopa loses its shell, instead of jumping into a new one, it'll kick any shell in its path.
It also doesn't get stunned when it loses its shell, as it slides out on its feet as opposed to its belly like other Koopa Troopas.
Yellow-shelled Koopa Troopas are unique and tend to chase after Mario, but act like faster green-shelled Koopa Troopas in movement. When yellow-shelled Koopa Troopas lose their shell, a coin pops out.
Also, when a shell-less yellow-shelled Koopa finds a new shell, it will turn into a Kamikaze Koopa and chase Mario. It will be invincible to most of Mario's moves, however, Yoshi can eat this shell and gain all three shell abilities for a limited time, and a spin jump will also destroy this shell.
Magikoopas can create yellow-shelled Koopa Troopas out of Rotating Blocks. Super Mario Advance 2 , all Koopa Troopas except climbers become Mask Koopas , with their respective shells becoming round masks that vaguely resemble Mario.
Koopa Troopas once again walk on all fours during these games. It is unknown what color of Koopa Troopas appear in the Super Mario Land series, as both of the games are in black and white; however, the behavior of the Koopa Troopas in the second game is identical to the normal behavior of the red-shelled ones, but the official artwork depicts them as green-shelled.
A Koopa also appears at the entrance to the Turtle Zone. They appear as members of Bowser's army which have invaded the portraits of Princess Peach's Castle.
Only green-shelled Koopa Troopas appear in this game. Unlike almost all of their other appearances, the Koopa Troopas in this game do not act aggressively towards Mario ; in fact, they attempt to escape whenever they see him coming.
If jumped on or punched, the Koopa Troopas will be knocked out of their shells and transformed into Beach Koopas.
These Koopa Troopas are harmless and cannot hurt Mario, but they can push him back if touched. Attacking them in this state will defeat them, and they will yield a Blue Coin.
Once the Koopa Troopas are knocked out of their shells, Mario can ride on their shells in a manner similar to surfing.
Koopa shells can also be found in certain! Additionally, a tiny Koopa appears in the tiny area of Tiny-Huge Island, but it cannot damage Mario and will be defeated if Mario attacks or even touches it.
This marks the first time an individual Koopa Troopa is given a name and differentiates from the species, as well as the first appearance of a Koopa Troopa who seems neutral to the battle between Mario and the Koopa Troop.
When Mario speaks to Koopa the Quick, he gives a high-pitched whooping or hiccuping sound that goes on to be the iconic voice of all Koopa Troopas, especially in the Mario Kart series.
In this game, Koopa shells can also be found in some Brick Blocks. There is also a fully functional unused red Koopa Troopa that can be found in the game's codes.
When they see the player, the red Koopa Troopas will run into them and knock them around, unlike the green ones.
Their shell cannot be ridden, but can be kicked to hit other enemies. Yoshi can spew fire after eating a red Koopa Troopa. Their role is exactly the same as in the other sidescrolling Mario platformers; a ground pound, however, can send them into their shells and cause them to begin sliding.
In New Super Mario Bros. The Koopa Troopas dance to the vocal riffs in the music's background. Koopa Troopas reappear in Super Mario Galaxy where they are semi-common enemies found mostly on the airship levels.
Surprisingly, they are shown walking on all fours and do not wear shoes, unlike in most of the previous games. This makes it the first 3D platforming game to show them walking on all fours and also the eighth game since Super Mario Bros.
They always have angry expressions. As in most games, there is a red and green type. The normal green type appears rather commonly, but there is only one red Koopa Troopa in the game, which appears near Sea Slide Galaxy 's lighthouse.
Defeating a Koopa by throwing its shell away or breaking it causes it to respawn in the same area it patrolled, making it the only enemy in the game to do so.
They do not flee from Mario unlike in Super Mario 64 and instead patrol a set area in a straight line or in a circle.
As usual, jumping on a Koopa or spinning into it will cause the Koopa to retreat into its shell. Like usual, waiting a bit will cause the Koopa to come out of its shell.
Koopa shells both green and red also appear as common items which can be thrown to defeat enemies and smash open chests or held onto underwater in order to swim faster.
Wii , acting like they did in the first New Super Mario Bros. Koopa Troopas once again dance to the electronic vocal riffs in the background music by pausing and facing the screen, though they now do a bit of cha-cha.
In this game, they appear in both green and red colored shell variations. The green Koopa Troopas will walk in a straight line until they reach a wall, but red Koopa Troopas turn around when they reach a drop in the ground.
Koopa Troopas can be defeated by Spin Jumps and Ground Pounds , and therefore are much simpler to defeat than in earlier games. Koopa Troopas reappear in Super Mario Galaxy 2 , and they act the same way as their predecessor.
Red Koopa Troopas do not appear in the game. Unlike the Super Mario Galaxy games, the Koopa Troopas have their current appearance back, walking on two legs in-game and wearing shoes, though only green Koopa Troopas appear, which is consistent with Super Mario Galaxy 2.
They also seem to be a bit larger in this game, which, like the Goombas, make them easier to jump on. In the game, they appear to have more lighter blue eyes, while they have more of a dark navy blue pigment in their eyes.
Koopa Troopas are rare to encounter in the game, with only twelve appearing in the whole game, and are found in four levels , , and S The behave similarly to their versions from previous games, where Mario stomps them and they can retreat into their shells so Mario can kick them to attack enemies.
However, in this game, no matter how Mario attacks them, Koopa Troopas only retreat inside their shells when hit, though hitting them with another shell does destroy them.
However, this only works if the Koopa that is hit hasn't retreated into its shell; hitting another shell results in that shell moving, and two shells in motion hitting each other simply rebound.
Mario is unable to pick up their shells in this game. While retreated into their shells, Tanooki Mario can whip them with his tail or Fire Mario can shoot them with fireballs simultaneously five times to make the shell break open and reveal a 1-Up Mushroom.
Also, after the player has defeated Bowser for the last time, the Toads find a postcard that that has a picture of Luigi captured by a Koopa Troopa and a Peepa.
When these golden Koopa Troopas' shells are tossed, a path of coins is created behind them wherever they go.
Additionally, whenever a gold Koopa Troopa hits an enemy, and ascending number of coins are added to the player's coin count, depending on how many enemies are defeated.
They behave as in previous New Super Mario Bros. Paratroopas and Big Koopa Troopas also appear. Here, they act differently from their appearance in Super Mario 3D Land by usually chasing Mario, like Goombas , rather than always walking back and forth in a straight line.
They can also be removed from their shells like in Super Mario World. Koopa Troopas will try to get back into their shell if it is taken, and if they realize their shell has been lost, they express sadness for a moment and return to chasing Mario.
Players also have the ability to climb inside abandoned shells , which will cause them to change color. This speedy form of transportation can be used to defeat other nearby enemies.
There also appears to be a time limit for how long Mario and company can remain in these shells before they become dizzy and must exit them.
They function exactly like they did in previous games, except in the New Super Mario Bros. In the Course Editor, they are enemies that can be placed.
They start out as the green variants, but when they are shaken, they turn into the red variant. Like many enemies, they can be enlarged by a Super Mushroom and be given wings, and in the case of the latter they turn into Paratroopas.
When they are enlarged, their shells can break through blocks without bouncing. Koopa Shells are able to bounce on Trampolines and Note Blocks in this game.
They retreat in their shells when Mario vaults over them, while stomping on them instantly sends the shell sliding, as they were already kicked or thrown.
In Super Mario Odyssey , Koopa Troopas appear as non-playable characters rather than enemies, serving as hosts for minigames.
Like most of the game's other non-playable characters, all of these Koopa Troopas are wearing irremovable hats, preventing Mario from potentially capturing them.
In the Sand Kingdom , Snow Kingdom , and Moon Kingdom , a Koopa Troopa a red Koopa Troopa wearing a sombrero; a blue one wearing a snow hood; a purple one wearing an astronaut helmet, respectively hosts the Trace-Walking minigame that involves Mario walking on a circle of arrows a triangle for the Snow Kingdom version that disappear after some time.
After breaking the Moon Rocks in the respective kingdoms during the post-game, Mario can take on each trace-walking challenge again for more Power Moons should he score 90 points or more.
After completing the game, Mario can find a green Koopa Troopa in a cap that hosts the Koopa Freerunning mini-game, where Mario races a quartet of Koopa Troopas known as the Roving Racers , with the goal to reach a shining beacon at the end.
Placing first rewards Mario with a Power Moon. Mario can race against the Roving Racers in every kingdom excluding the Cloud Kingdom , Ruined Kingdom , Dark Side and Darker Side , and the environment of each kingdom is in the same state as when Mario first visits it rainy in the Metro Kingdom, for example.
In the Master Cup, a gold Koopa Troopa replaces the purple-shelled racer and often uses shortcuts to reach the goal.
Interestingly, the Roving Racers have longer arms and legs to match Mario's body proportions. In some kingdoms, Koopa Troopas appear as enemies in 8-bit segments.
This makes them the only 8-bit enemies that do not have 3D counterparts in this game. In Mario Clash , Koopa Troopas have a very important role.
In this game, the only way to defeat enemies such as Thornies is to hit them with a Koopa shell. There are always two Koopa Troopas; if one Koopa falls of a cliff another will appear.
They once again walk on four legs, and sometimes make a fanged "menacing" face that is identical to the one used by the related Shellcreepers in Mario Bros.
All of the Koopa Troopas are green, and are generally portrayed as being slightly slow and incompetent, although they are usually successful in carrying out simple jobs.
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